Track the Take TWO Interactive Software INC stock price and the full directors' dealings record of the company, a publicly traded company based in United States. Shares are quoted on US US, under the oversight of SEC (Form 4). Operating in the Media & Communication sector, Take TWO Interactive Software INC has logged 241 insider filings. Market capitalisation: €47.3bn. The latest transaction was disclosed on 18 June 2026 (Cession). Among the most active insiders: Sheresky Michael. The full history is accessible without an account.
Analysts rate Take TWO Interactive Software INC Strong Buy (bullish), based on 29 analysts. Average price target: US$281.90.
Informational score on this market. Our backtest validates the signal only on 8 EU venues; elsewhere (notably US markets) insider buys historically invert or do not hold. Not a recommendation.
Transparent value + quality ranking, distinct from the insider signal.
Fundamental view, insider signal, bull and bear case, synthesis.
AI-generated analysis. Opinion, not investment advice. Not backtested. Built from public filings and financials. No price target, no buy or sell recommendation.
25 of 241 declarations
Take-Two Interactive Software, Inc. is a leading interactive entertainment company listed on the NASDAQ under ticker TTWO in the United States. Headquartered in New York City, the company develops, publishes, and markets video games globally. It was founded in 1993 and has evolved into one of the most recognizable pure-play publishers in the industry, with a business model built around high-value intellectual property and long-lived franchises. In a sector dominated by a handful of large publishers, Take-Two stands out for its premium content strategy and its ability to build durable brands across console, PC, and mobile. ([take2games.com](https://www.take2games.com/ir/news/take-two-interactive-software-inc-present-td-cowen-54th-annual?utm_source=openai)) The company’s operating structure is anchored by three major labels: Rockstar Games, 2K, and Zynga. Rockstar is best known for blockbuster franchises such as Grand Theft Auto and Red Dead Redemption; 2K houses major sports and entertainment properties including NBA 2K, WWE 2K, and Borderlands; and Zynga expands the group’s presence in mobile and online social gaming. This mix provides diversification by platform and business model, combining full-game sales, recurring engagement, and mobile monetization. At the same time, it also creates concentration risk around a small number of hit-driven franchises, release timing, and consumer reception of new titles. ([take2games.com](https://www.take2games.com/ir/news/take-two-interactive-software-inc-present-td-cowen-54th-annual?utm_source=openai)) From a competitive standpoint, Take-Two benefits from deep creative capabilities and a portfolio of globally established brands that are difficult to replicate. Its strategy is to deliver premium entertainment experiences on all relevant platforms, supported by a broad international footprint. The company says it has more than 100 offices and studios worldwide, reflecting a distributed development and publishing network that supports global launches, local marketing, and live operations. ([careers.take2games.com](https://careers.take2games.com/?utm_source=openai)) Recent corporate and product developments remain a key investment focus. Take-Two’s 2025-2026 release slate includes Borderlands 4, Mafia: The Old Country, NBA 2K26, and the highly anticipated Grand Theft Auto VI, now scheduled for November 19, 2026. The company also announced the acquisition of Gearbox Entertainment, further strengthening its franchise pipeline. For international equity investors, TTWO represents a high-quality but cyclical growth story, with performance heavily influenced by new content launches, franchise longevity, and execution across console, PC, and mobile. ([take2games.com](https://www.take2games.com/ir/press-releases/news-release-details/take-two-interactive-software-inc-present-exane-bnp-paribas-23rd?utm_source=openai))