No insider purchase over the last 90 days. The latest was filed 13 Feb 2026.
This page follows insider dealings at Roblox Corp as filed with SEC (Form 4), a company from the Technology sector. Over the twelve months to 18 October 2026, 130 filings were filed, from 25 insiders.
Both sides are active: 1 purchase worth €409 and 80 sales worth €26.2M, from 1 insider and 10 insiders respectively. No amount is published for 6 filings, which the totals therefore leave out. A purchase on the market is a deliberate choice to commit personal money, which is why it draws more attention than a grant. Those buying include 1 senior executive. The largest single trade was a sale of €3.2M by Reinstra Mark, published on 19 February 2026.
The latest purchase dates back some time: it was published 247 days ago, on 13 February 2026. The median gap between a trade and its publication by SEC (Form 4) is 2 days. For comparison, the SEC allows two business days to file a Form 4. Keep in mind that insiders sell for many reasons unrelated to the outlook, from tax bills to estate planning.
Compared with its exchange (5,813 companies, median 19 filings), a count of 130 filings is above the norm. Our records for Roblox Corp go back to 2021, with 2 purchases and 309 sales on the open market in total. On the fundamentals side, the SEC filing (10-K) for the period ending 31 December 2025 lists revenue at 4.89 bn USD and net income at -1.07 bn USD.
For comparison within the same sector, see the insider buying recorded at Core Scientific, Inc./tx and Gitlab Inc. Source: insider filings from SEC (Form 4). Past trades are no guide to future returns.
+6 other insiders
Analysts rate Roblox Corp Buy (bullish), based on 33 analysts. Average price target: US$49.88.
This score ranks the purchase within its own market. A position size is suggested only on the venues of the backtested strategy universe; elsewhere, signals stay on watch. Not investment advice.
Transparent value + quality ranking, distinct from the insider signal.
FY ended December 2025 · cache
Same trade as the filing by Greg And Christina Baszucki Liv Tr, counted once · View ↗
25 of 687 declarations
Roblox Corp. (ticker: RBLX) is a U.S.-listed technology company trading on the NYSE in the United States. Headquartered in San Mateo, California, Roblox was founded in March 2004 by David Baszucki, who remains the company’s CEO and a central strategic figure. The company has evolved from a game platform into a broader immersive creation ecosystem built around user-generated 3D experiences, social interaction, and digital commerce. In practical terms, Roblox is not just a gaming publisher; it is a platform layer that enables millions of users to play, build, share, and monetize interactive worlds.
Roblox’s business model is organized around several interconnected revenue and operating streams. The core platform hosts experiences created by developers and independent creators, while the company provides the tools, discovery infrastructure, social features, and commerce rails that keep the ecosystem functioning. Monetization is primarily driven by the virtual currency Robux and in-experience spending, with Roblox sharing revenue with creators. In addition, the company is expanding adjacent growth vectors such as immersive advertising, programmatic ad partnerships, and subscription offerings like Roblox Plus. These initiatives are intended to broaden monetization per user and deepen the economic flywheel across creators, users, and brands.
From a competitive standpoint, Roblox occupies a distinctive position at the intersection of gaming, social media, and the creator economy. The platform benefits from strong network effects: more users attract more creators, and more content in turn attracts more users. Roblox is especially compelling for Gen Z and Gen Alpha audiences, where its participatory format, avatar-based identity, and cross-platform accessibility create a differentiated user experience. Its competitive advantage also stems from the breadth of its creator base, the scale of content on the platform, and its ability to increase monetization while sustaining engagement.
Geographically, Roblox is a United States company, but its audience and creator base are global. Recent company communications indicate growth across regions, reinforcing the international relevance of the platform. Recent milestones include the expansion of the advertising platform, the broadening of programmatic partnerships, and the launch of new immersive ad formats. Roblox has also continued to invest in AI-powered discovery, safety, performance, and infrastructure. The company’s 2025 results showed continued revenue and bookings growth, supporting the view that Roblox remains one of the more significant long-duration digital platform stories in public markets. For investors, the stock represents exposure to next-generation digital engagement, but with meaningful execution, safety, and regulatory considerations.
Purchases our model currently ranks for the recommendations list.
All recommendations| Fiscal year end | Revenue | Net income | Diluted EPS | Filing |
|---|---|---|---|---|
| Dec 2025 | 4.89 bn USD | -1.07 bn USD | -1.54 USD | 10-K |
| Dec 2024 | 3.60 bn USD | -935.4 m USD | -1.44 USD | 10-K |
| Dec 2023 | 2.80 bn USD | -1.15 bn USD | -1.87 USD | 10-K |
| Dec 2022 | 2.23 bn USD | -924.4 m USD | -1.55 USD | 10-K |
| Dec 2021 | 1.92 bn USD | -491.7 m USD | -0.97 USD | 10-K |
Amounts in USD, as filed (forms 10-K, 20-F or 40-F). Source: SEC EDGAR.