Track the Roblox Corp share price and the full management transaction log of the company, a listed issuer based in United States. Shares trade on US US, under the authority of SEC (Form 4). Operating in the Technology sector, Roblox Corp has logged 625 reports. Market capitalisation: €39.7bn. The latest transaction was disclosed on 2 July 2026 (Cession). Among the most active insiders: Baszucki David. The full history is openly available.
Analysts rate Roblox Corp Buy (bullish), based on 31 analysts. Average price target: US$65.97.
Informational score on this market. Our backtest validates the signal only on 8 EU venues; elsewhere (notably US markets) insider buys historically invert or do not hold. Not a recommendation.
Transparent value + quality ranking, distinct from the insider signal.
Fundamental view, insider signal, bull and bear case, synthesis.
AI-generated analysis. Opinion, not investment advice. Not backtested. Built from public filings and financials. No price target, no buy or sell recommendation.
25 of 625 declarations
Roblox Corp. (ticker: RBLX) is a U.S.-listed technology company trading on the NYSE in the United States. Headquartered in San Mateo, California, Roblox was founded in March 2004 by David Baszucki, who remains the company’s CEO and a central strategic figure. The company has evolved from a game platform into a broader immersive creation ecosystem built around user-generated 3D experiences, social interaction, and digital commerce. In practical terms, Roblox is not just a gaming publisher; it is a platform layer that enables millions of users to play, build, share, and monetize interactive worlds. Roblox’s business model is organized around several interconnected revenue and operating streams. The core platform hosts experiences created by developers and independent creators, while the company provides the tools, discovery infrastructure, social features, and commerce rails that keep the ecosystem functioning. Monetization is primarily driven by the virtual currency Robux and in-experience spending, with Roblox sharing revenue with creators. In addition, the company is expanding adjacent growth vectors such as immersive advertising, programmatic ad partnerships, and subscription offerings like Roblox Plus. These initiatives are intended to broaden monetization per user and deepen the economic flywheel across creators, users, and brands. From a competitive standpoint, Roblox occupies a distinctive position at the intersection of gaming, social media, and the creator economy. The platform benefits from strong network effects: more users attract more creators, and more content in turn attracts more users. Roblox is especially compelling for Gen Z and Gen Alpha audiences, where its participatory format, avatar-based identity, and cross-platform accessibility create a differentiated user experience. Its competitive advantage also stems from the breadth of its creator base, the scale of content on the platform, and its ability to increase monetization while sustaining engagement. Geographically, Roblox is a United States company, but its audience and creator base are global. Recent company communications indicate growth across regions, reinforcing the international relevance of the platform. Recent milestones include the expansion of the advertising platform, the broadening of programmatic partnerships, and the launch of new immersive ad formats. Roblox has also continued to invest in AI-powered discovery, safety, performance, and infrastructure. The company’s 2025 results showed continued revenue and bookings growth, supporting the view that Roblox remains one of the more significant long-duration digital platform stories in public markets. For investors, the stock represents exposure to next-generation digital engagement, but with meaningful execution, safety, and regulatory considerations.