5 insiders bought €87.1M of shares over the last 90 days, the latest by Cohen Ryan, filed 13 Oct 2026.
Cluster: 3 buyers in 30 daysEvery trade that managers of GameStop Corp. disclose to SEC (Form 4) is tracked on this page. The company sits in the Retail & Commerce sector and is based in Grapevine, United States. It was founded in 1980. Between 19 October 2025 and 19 October 2026, 10 insiders published 40 filings.
The record shows 16 purchases on the open market worth €96.7M, made by 5 insiders, against 13 sales worth €1.9M by 2 insiders. The net balance comes to €94.8M on the buying side. Open-market purchases are the filings investors watch most closely, because the insider pays for the shares out of pocket. On the buying side, the filings list 4 senior executives and 1 chief executive among the declarants. Biggest ticket of the year: €23.0M, bought by Cohen Ryan and made public on 21 September 2026.
Compared with its exchange (5,812 companies, median 19 filings), a count of 40 filings is above the norm. Our records for GameStop Corp. go back to 2016, with 34 purchases and 42 sales on the open market in total. The 10-K for the year ended 31 January 2026 shows 3.63 bn USD of revenue and 418.4 m USD of net income.
In all, 13 purchases were made within 30 days of a purchase by another insider of the company. Purchases made close together by different insiders form what is called a cluster. The last insider purchase was made public on 13 October 2026, 6 days ago. Between a trade and the moment it shows up on SEC (Form 4), the median delay is 2 days. US insiders must file a Form 4 within two business days of a trade.
In the same sector, recent insider purchases at Celsius Holdings, Inc. and Dick's Sporting Goods, Inc. also feature in our signals. Every figure here comes from the filings published by SEC (Form 4) and describes the past, not future prices; it is not investment advice.
+1 other insider
Entry is the close on the day after publication, the first price a reader could act on. Prices in the listing currency. Past moves are not a forecast.
This score ranks the purchase within its own market. A position size is suggested only on the venues of the backtested strategy universe; elsewhere, signals stay on watch. Not investment advice.
Transparent value + quality ranking, distinct from the insider signal.
FY ended January 2026 · cache
25 of 118 declarations
GameStop Corp. is a U.S.-based specialty retailer focused on video games, gaming accessories, and an expanding assortment of collectibles and pop-culture merchandise. The company is listed in the United States on the NYSE under the ticker GME. Its headquarters are in Grapevine, Texas, United States. Founded in 1996, GameStop built its business around physical video game retail, selling new and pre-owned games, consoles, and peripherals, and later added digital content and other entertainment-related products. Over time, the company has had to adapt to a structurally changing industry: the shift toward digital downloads, lower mall traffic, and intense competition from large e-commerce players and console ecosystems have pressured the traditional store-based model. ([fintel.io](https://fintel.io/doc/sec-gamestop-corp-1326380-10k-2025-march-25-20172-1781?utm_source=openai))
GameStop’s core operating model remains omnichannel retail, combining its store base with e-commerce. In the United States, the company runs retail operations, the gamestop.com website, and the GameStop Pro loyalty program. Internationally, it also operates through brands such as EB Games, Micromania-Zing, and Zing Pop Culture, giving it a footprint in Australia and Europe. Its product mix includes gaming hardware, software, accessories, gift cards, digital content, and, increasingly, collectibles, trading cards, apparel, and other pop-culture items. This diversification is intended to broaden the revenue base and improve the economics of the business beyond the legacy video-game trade-in model. ([fintel.io](https://fintel.io/doc/sec-gamestop-corp-1326380-10k-2025-march-25-20172-1781?utm_source=openai))
From a competitive standpoint, GameStop remains a recognizable specialist retailer with a strong brand among gaming communities, but it operates in a highly contested market. Its main advantages are brand awareness, a national store network, and a long-standing customer base. Its main challenges are secular channel migration toward digital distribution, price competition, and the need to keep reinventing its merchandising strategy. Those pressures make execution and capital allocation especially important. ([fintel.io](https://fintel.io/doc/sec-gamestop-corp-1326380-10k-2025-march-25-20172-1781?utm_source=openai))
Recent developments highlight that transition. In fiscal 2025, GameStop expanded graded trading-card submission services across its U.S. stores, increased store space dedicated to collectibles, and continued developing first-party repack offerings and related strategic initiatives. Management has also emphasized more disciplined capital allocation and a business model that extends beyond traditional retail. For investors, the story is therefore a mix of iconic brand value, a meaningful U.S. presence on the NYSE, and a turnaround-type profile where future results depend on whether the company can successfully monetize newer categories while managing the long-term decline in legacy physical game retail. ([news.gamestop.com](https://news.gamestop.com/news-releases/news-details/2026/GameStop-Reports-Fourth-Quarter-and-Fiscal-Year-2025-Results/default.aspx?utm_source=openai))
Purchases our model currently ranks for the recommendations list.
All recommendationsInsider filings
Over the last 90 days, 20 filings published between 8 September and 13 October 2026: 12 open-market purchases by insiders for €87.1M, 4 sales for €773k. 4 other filings (not open-market purchases or sales: grants, options, plans, sale notices, block transfers). Largest amounts: Cohen Ryan (President, CEO and Chairman), purchases of €85.4M; Cheng Lawrence (Director), purchases of €889k; Moore Daniel William (PFO and PAO), sales of €529k.
Recent news
In an article dated 8 October 2026, Yahoo Finance reported: "GameStop makes surprising PS5 Pro pricing move before GTA 6 launch", 5 days before the share purchase by Cohen Ryan (€18.8M).
Headlines quoted as published, with source and date. The gap to insider purchases is computed from the filings and implies no link between the article and the purchase. Summary written automatically from public filings, without human review. General information, identical for every reader: it is not investment advice or a recommendation to buy or sell. Investing involves a risk of capital loss. Generated on 15 October 2026 (UTC)
Headquarters: Grapevine, United States · Founded: 1980 · Wikipedia article
Source: Wikidata (CC0).
| Fiscal year end | Revenue | Net income | Diluted EPS | Filing |
|---|---|---|---|---|
| Jan 2026 | 3.63 bn USD | 418.4 m USD | 0.77 USD | 10-K |
| Feb 2025 | 3.82 bn USD | 131.3 m USD | 0.33 USD | 10-K |
| Feb 2024 | 5.27 bn USD | 6.7 m USD | 0.02 USD | 10-K |
| Jan 2023 | 5.93 bn USD | -313.1 m USD | -1.03 USD | 10-K |
| Jan 2022 | 6.01 bn USD | -381.3 m USD | -1.31 USD | 10-K |
Amounts in USD, as filed (forms 10-K, 20-F or 40-F). Source: SEC EDGAR.