Track the GameStop Corp. stock price and the full directors' dealings record of the company, a listed equity based in United States. Shares are quoted on US US, under the supervision of SEC (Form 4). Operating in the Retail & Commerce sector, GameStop Corp. has recorded 87 reports. The latest transaction was filed on 6 July 2026 (Cession). Among the most active insiders: Robinson Mark Haymond. The full history is openly available.
Informational score on this market. Our backtest validates the signal only on 8 EU venues; elsewhere (notably US markets) insider buys historically invert or do not hold. Not a recommendation.
Fundamental view, insider signal, bull and bear case, synthesis.
AI-generated analysis. Opinion, not investment advice. Not backtested. Built from public filings and financials. No price target, no buy or sell recommendation.
25 of 87 declarations
GameStop Corp. is a U.S.-based specialty retailer focused on video games, gaming accessories, and an expanding assortment of collectibles and pop-culture merchandise. The company is listed in the United States on the NYSE under the ticker GME. Its headquarters are in Grapevine, Texas, United States. Founded in 1996, GameStop built its business around physical video game retail, selling new and pre-owned games, consoles, and peripherals, and later added digital content and other entertainment-related products. Over time, the company has had to adapt to a structurally changing industry: the shift toward digital downloads, lower mall traffic, and intense competition from large e-commerce players and console ecosystems have pressured the traditional store-based model. ([fintel.io](https://fintel.io/doc/sec-gamestop-corp-1326380-10k-2025-march-25-20172-1781?utm_source=openai)) GameStop’s core operating model remains omnichannel retail, combining its store base with e-commerce. In the United States, the company runs retail operations, the gamestop.com website, and the GameStop Pro loyalty program. Internationally, it also operates through brands such as EB Games, Micromania-Zing, and Zing Pop Culture, giving it a footprint in Australia and Europe. Its product mix includes gaming hardware, software, accessories, gift cards, digital content, and, increasingly, collectibles, trading cards, apparel, and other pop-culture items. This diversification is intended to broaden the revenue base and improve the economics of the business beyond the legacy video-game trade-in model. ([fintel.io](https://fintel.io/doc/sec-gamestop-corp-1326380-10k-2025-march-25-20172-1781?utm_source=openai)) From a competitive standpoint, GameStop remains a recognizable specialist retailer with a strong brand among gaming communities, but it operates in a highly contested market. Its main advantages are brand awareness, a national store network, and a long-standing customer base. Its main challenges are secular channel migration toward digital distribution, price competition, and the need to keep reinventing its merchandising strategy. Those pressures make execution and capital allocation especially important. ([fintel.io](https://fintel.io/doc/sec-gamestop-corp-1326380-10k-2025-march-25-20172-1781?utm_source=openai)) Recent developments highlight that transition. In fiscal 2025, GameStop expanded graded trading-card submission services across its U.S. stores, increased store space dedicated to collectibles, and continued developing first-party repack offerings and related strategic initiatives. Management has also emphasized more disciplined capital allocation and a business model that extends beyond traditional retail. For investors, the story is therefore a mix of iconic brand value, a meaningful U.S. presence on the NYSE, and a turnaround-type profile where future results depend on whether the company can successfully monetize newer categories while managing the long-term decline in legacy physical game retail. ([news.gamestop.com](https://news.gamestop.com/news-releases/news-details/2026/GameStop-Reports-Fourth-Quarter-and-Fiscal-Year-2025-Results/default.aspx?utm_source=openai))