Browse the full insider trade history of Super League Gaming, Inc., a listed equity based in United States. Shares are quoted on US US, under the oversight of SEC (Form 4). Operating in the Media & Communication sector, Super League Gaming, Inc. has recorded 53 public disclosures. The latest transaction was disclosed on 21 June 2022 — Attribution. Among the most active insiders: JUNG MARK. All data is accessible without an account.
25 of 53 declarations
Super League Gaming, Inc., now operating under the corporate name Super League Enterprise, Inc., is a United States-listed company on the NASDAQ (historical ticker SLGG; the company also communicates under SLE following its name change), headquartered in Santa Monica, California. Founded in 2014, the business originally built its brand around amateur esports and community-based gaming experiences, then gradually broadened into gaming-audience monetization and immersive advertising. That evolution mirrors a wider industry shift: from player community management toward media, content, and advertising activation. ([stockanalysis.com](https://stockanalysis.com/stocks/sle/company/?utm_source=openai)) Operationally, Super League focuses on playable media and audience intelligence solutions for brands seeking to reach gamers and digital consumers in high-engagement environments. Its core activities include in-game advertising, playable ad formats, branded content, immersive experiences, and measurement/activation services across mobile games and other digital channels. Historically, the company was built on local esports communities and experiences tied to titles such as Minecraft and League of Legends; over time it expanded into Roblox, immersive worlds, and cross-media campaigns. ([ir.superleague.com](https://ir.superleague.com/news-events/press-releases/detail/62/super-league-gaming-reports-fourth-quarter-and-full-year?utm_source=openai)) In competitive terms, Super League stands out for a highly specialized proposition: it does not simply resell ad inventory, but packages interactive experiences designed to capture attention inside the gaming ecosystem. Management emphasizes the combination of proprietary data signals, native formats, and scalable distribution to improve campaign performance. This places the company at the intersection of digital media, performance marketing, and branded content, competing with gaming ad networks, immersive experience studios, and broader digital advertising platforms. ([ir.superleague.com](https://ir.superleague.com/news-events/press-releases/detail/290/super-league-sets-fourth-quarter-and-full-year-2025?utm_source=openai)) Recent developments indicate a business still in transformation. In 2025 and 2026, Super League announced strategic partnerships, asset restructurings, the acquisition of the Misfits Ads business, and initiatives aimed at strengthening its cost structure and path to profitability. Its March and May 2026 communications highlighted improving gross margin, a solid cash position, and an ambition to reach EBITDA profitability by fiscal year-end. For investors, this remains a U.S. NASDAQ small-cap exposure to a niche but potentially attractive segment of digital marketing, albeit one that is still executing on operational stabilization and financial normalization. ([ir.superleague.com](https://ir.superleague.com/news-events/press-releases/detail/298/super-league-reports-first-quarter-2026-financial-results?utm_source=openai))