Discover the full directors' dealings record of Skillz Inc., a listed equity based in United States. Shares are quoted on US US, under the oversight of SEC (Form 4). Operating in the Media & Communication sector, Skillz Inc. has logged 21 insider filings. Market capitalisation: €67.4m. The latest transaction was disclosed on 22 December 2021 — Cession. Among the most active insiders: Aguirre Miriam. All data is accessible without an account.
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Skillz Inc. is a U.S.-based technology company listed on the NYSE (NYSE: SKLZ) and headquartered in the United States. For investors, the company sits at the intersection of mobile gaming, esports, and digital monetization infrastructure. Founded in 2012 by Andrew Paradise and Casey Chafkin, Skillz built its identity around a skill-based multiplayer tournament platform that enables players to compete in mobile games for real-money prizes or virtual currency rewards. The company states that its principal business operations for product, operations, and revenue collaboration are now centered in Las Vegas, Nevada, while its origins and long-standing brand identity are closely tied to San Francisco. Skillz is widely described as the first publicly traded mobile esports platform, giving it a distinctive profile in a highly competitive and fast-moving market. Its core value proposition rests on proprietary patented technology, tournament infrastructure, developer integration tools, and a gameplay environment designed around fair competition. Importantly, Skillz does not necessarily build the games themselves; instead, it provides the platform layer that helps game studios monetize titles through social competition and engagement mechanics. That means the company serves two main constituencies: game developers and end users. Geographically, the company’s corporate footprint is primarily U.S.-based, but its player reach and tournament ecosystem are described as global. From a competitive standpoint, Skillz differentiates itself through its skill-based model, which emphasizes player performance rather than chance, along with experience in cash tournaments and developer monetization. Recent highlights include the February 2026 acquisition of Beamable assets, intended to strengthen backend services, LiveOps capabilities, and developer tooling. In March 2026, its Aarki business was rebranded as RZR, signaling an evolution in platform positioning. Most recently, Skillz reported first-quarter 2026 results, including revenue of $29.1 million, underscoring that the company remains in an execution phase focused on scale, product expansion, and operational improvement. For investors, the story combines platform optionality, monetization potential, and meaningful competitive pressure in mobile gaming.